Minecraft Nintendo Switch Cross-Platform Play Uses Xbox Live Sign In; Could Explain No PS4 Support


  • Nintendo Switch Minecraft users will have to sign in with Xbox Live
  • This is needed for Minecraft cross-platform play
  • It could explain Sony’s reluctance to support it

According to Mojang CEO Jonas Martensson, to use Minecraft for cross-platform play Xbox Live is required even on the Nintendo Switch. In an interview with Pressfire.no translated on popular gaming forum NeoGAF, he stated that Nintendo has agreed to this and have been “pretty pragmatic and understanding.”

“We’re tying everything together with Xbox Live. So you log in with Xbox Live…,” he trailed off, further being pressed by the website if this would include the Nintendo Switch to which he said:

“Yes. That’s pretty unique as well! But everyone that’s in on this, all the platform holders, have been pretty pragmatic and understanding of that what we’re trying to do is create a good experience for the players. We needed a good system to connect everyone, and Xbox Live is a good system.”

Later in the interview he goes on to say that Nintendo has been “very open when it comes to working together” and the process of incorporating Minecraft cross-platform play on the Nintendo Switch has been “very smooth.”

Minecraft Nintendo Switch Cross-Platform Play Uses Xbox Live Sign In; Could Explain No PS4 Support

Over the week, Sony has been on the receiving end of criticism for not supporting Minecraft’s cross-platform play functionality. This would have ensured all consoles, mobile devices, VR, and PC can all play together online. If this does require an Xbox Live account to sign in, it would add to Microsoft’s tally of daily active users, essentially driving its business forward.

Understandably, Sony wouldn’t be interested in exposing its consumers to Microsoft’s ecosystem, which could explain Sony’s Jim Ryan using a rather flawed defence that essentially harks back to Nintendo’s overprotectiveness in the 1980s and 1990s. Martensson stops short of saying this when asked, rather replying with the more diplomatically acceptable “you’d have to ask them [Sony].”


This isn’t the first time Sony has been unwilling to bring cross-platform play to the PS4 with football meets cars multiplayer title Rocket League not getting the nod for Xbox One versus PS4 play.

“We’ve been doing that with PS3 and PC, PS4 and PC most recently with Street Fighter 5 and Rocket League and other games. That’s nothing new for us, in terms of working with developers and publishers to allow cross-platform play between PC and PS4,” said Sony Worldwide Studios’ Shuhei Yoshida to Eurogamer at the time.

“Because PC is an open platform it’s much more straightforward,” Yoshida continued. “Connecting two different closed networks is much more complicated so we have to work with developers and publishers to understand what it is they are trying to accomplish… We also have to look at the technical aspect – and the technical aspect could be the easiest. We also have to look at policy issues and business issues as well.”

Eventually Rocket League was made playable for PS4 players to play with those on the PC and not against Xbox One owners. It will be interesting to see if Microsoft is open to a similar arrangement for Minecraft.[“Source-ndtv”]

iOS 11 Camera App's QR Code Support to Enable New Integrations


  • Users won’t need to use third-party apps for scanning QR codes
  • QR codes enable users to perform several actions with simple scanning
  • iOS 11 will be made widely available in fall

Apple has added native support for scanning QR codes to camera app in iOS 11, which means that users will not require a third-party application just to scan the Quick Response codes for day-to-day use. With the addition of this feature, new possibilities and uses cases will open up for users in terms of what they can do by simply scanning a QR code with their camera app.

iOS 11 Camera App's QR Code Support to Enable New Integrations

9To5Mac has a compilation of the new features that iOS 11 camera app’s QR code support will enable. This includes adding contacts, adding events to calendars, as well as placing phone calls. With the native support for QR Code scanning in the iOS camera app, users will be able to perform these actions without having to switch to a third-party app, and leverage integration with the corresponding app like Contacts, Calendar, and Phone. Additionally, QR codes can be used to send emails with predefined email addresses and messages, search addresses, going to certain website addresses, and connecting to Wi-Fi networks.

Now hold on to that last bit, while configuring wireless networks using QR codes is definitely easier than manually adding the password, Apple has already introduced a new feature with iOS 11 that eliminates even the need of scanning QR code. With the newly added feature for easy Wi-Fi sharing, users can simply allow other users to join the network by giving permission with a single tap through another connected device.


Notably, QR Codes can also be created with callback-URLs, which allow users or third party applications to jump directly into certain specific areas within the app, the report points out. This means that users will be able to reach a particular part within the app by just scanning a particular QR code. This can enable new opportunities for app developers and offer convenience for users as well.

Users who are already on the developer preview for iOS 11 can start scanning right away while those who are still on earlier versions of the platform can currently use third-party applications till iOS 11 is eventually rolled out widely in Fall this year


iOS 11 Drag and Drop Support on iPhone Discovered by Developer, but It's Disabled by Apple


  • Drag and Drop feature is currently exclusive to iPad
  • The feature was announced at WWDC 2017
  • A hidden setting can be used to enable the feature on the iPhone

Among the several key changes introduced with iOS 11, drag-and-drop feature quickly became a topic of discussion in the tech world. However, the new feature turned out to be an exclusive for iPad. Interestingly, a developer has now found out that the Cupertino-based company has added the support for the feature in iOS 11 for iPhone as well but kept it disabled for users as of now.

For those who are unaware, the drag-and-drop feature in iOS 11 allows users to drag items such as pictures and links from one app to the other, just like PC users have been able to do since ages. As this feature can put up a strong case in favour of iPad as a PC replacement, the larger mobile device has been the focus for this feature.iOS 11 Drag and Drop Support on iPhone Discovered by Developer, but It's Disabled by Apple

However, developer Steven Troughton-Smith has now found out that drag-and-drop feature has been keep hidden in the iOS 11 beta for iPhone and is currently vaulted by system settings inside the platform that are inaccessible to end users. Troughton-Smith was able to make the function work in an iOS emulator and it seems to work exactly as it does on an iPad.


Notably, a Twitter user named Dave Schukin also suggested recently that drag-and-drop feature is supported by iOS 11 on iPhones, though at the time he suggested the feature only works within the same app.

Steven Troughton-Smith went a step ahead further and has suggested that if the company chooses to do away with a physical Home button on the next iPhone, it can consider the soft Home button as a potential ‘drop target’ for the feature as well.

While it is understood that Apple decided to stick to iPad for the feature as it seems rather convenient to perform other complicated tasks such as multi-tasking on the larger display, it would be interesting to see if the Cupertino-based company brings this feature to the iPhone as well.


Twitter Gets Support for Emoji 5.0, Adds 69 New Emojis


  • New emojis bring diverse options in terms of gender
  • The support will be expanded to all platforms
  • Emoji 5.0 brought along 137 emojis

Twitter has now received the support for Emoji 5.0 across platforms and this means that users will now be able to use all the latest emojis to express their feelings through the social media platform. While the new emojis have not shown up for everybody as yet, you can expect it to roll out gradually to all users on each major platform.

Twitter Gets Support for Emoji 5.0, Adds 69 New Emojis

Bryan Haggerty, part of Twitter’s Design team, announced through a tweet on Tuesday that the company is introducing the support for all the new emojis and that it has updated its Twemoji open source repository on GitHub as well. This means that you will be able to post emojis including a woman with headscarf, face with raised eyebrow, exploding head, crazy face, face with monocle, face vomiting, shushing face, face with hand over mouth, breastfeeding emoji, and more through the platform.

Emojipedia notes that with the release, 239 new emojis have come to Twitter. However, after accounting for duplicates and skin tones, a total of 69 unique new images have been added. The new emojis will be available for users of Twitter.com on desktop and mobile, as well as TweetDeck and Twitter Stickers. Twitter app users on macOS, iOS, Android, and Windows will not see these updates, as these apps use native emojis for each respective platform, the report notes.


Notably, with Emoji 5.0, more gender-diverse options were added and as you can see from the examples mentioned earlier, diversity in terms of faith and other factors was also introduced. Emoji 5.0 brought along 137 new emojis in total.

Hardly anybody will argue that emojis have now become an integral part of our communication and new emojis effectively mean more words can be replaced with ease. This replacement can be extremely useful on a word-limit bound social medium such as Twitter. This is why the introduction of new emojis can help users in expressing more feelings using fewer words. However, there will always be the argument that emojis can often be misinterpreted but that’s a discussion for some other day perhaps.

Twitter for Apple TV Update Brings Support for Live 360-Degree Videos


  • Update adds support for live 360-degree videos and Periscope’s Global Map
  • Twitter is the first Apple TV app to support live 360-degree video
  • Users can use the Siri remote to move around a 360-degree video

Expanding its features for big screens, Twitter has updated its Apple TV app by adding support for live 360-degree videos and Periscope’s Global Map.

The micro-blogging site launched a version of its service on Apple TV and other media player platforms last year in order to deliver its live video content on big screens.

Twitter has become the first Apple TV app to support live 360-degree video, TechCrunch reported on Wednesday.

Twitter for Apple TV Update Brings Support for Live 360-Degree Videos

Users can use the Siri remote to move around a 360-degree video to view its content from different angles.

According to Twitter, during the first quarter of 2017, there were 77 million hours of live user-generated video broadcast on Twitter.


Additionally, Apple TV users can explore the Periscope Global Map to find more user-generated content from around the world which also includes 360-degree live videos.

Apple TV users can avail these features by updating their Twitter app.

Separately, as 9to5Mac notes, Twitter has also rolled out new features to its iOS app that help it sync with the Apple TV. The first, is Allow this device to be discoverable on your network which lets users connect their Apple TV to their iOS device. This will allow you to view your Twitter account on your Apple TV and push desired content.

The second, Always allow this device and your Apple TV to connect automatically, will ensure that when Twitter is open on the user’s mobile network, both devices will connect automatically without being prompted.

Apple Announces Metal 2, External GPU Support, and Steam VR at WWDC 2017


  • Apple revealed the new Metal 2 API at WWDC 2017
  • Metal for VR was announced as well
  • Support for Steam VR, Unity, and Unreal was confirmed too

Aside from announcing macOS High Sierra, Apple at WWDC 2017 revealed the new Metal 2 graphics API which the company claims will make code run 10x faster versus last-gen Metal. Also, Metal for VR was announced as well. There are driver optimisations, indirect argument buffers, and sampler arrays to name a few improvements for creators.

Image result for VR gear

Furthermore, Metal will now support external graphics via a Thunderbolt port with the Metal 2 developer kit that ships with the recently announced AMD Radeon RX 580 GPU.

To drive home Apple’s commitment to creators, the company stated that Metal 2 will support the Steam VR SDK as well as Unity and Unreal Engine. Combined with external GPU support, it means you should be able to use HTC Vive on the Mac.

Does this mean Apple’s hardware will actually work with everything in your Steam library as well as it does on a Windows PC? Not really. But it is a statement of intent. Combined with renewed focus on creators, it could have more than enough to give Microsoft and Oculus cause for concern.

“That is up to Apple. If they ever release a good computer, we will do it,” Oculus founder Palmer Luckey said last year. He went on to clarify the meaning behind his statement and said it’s down to how Apple doesn’t provide high-end GPUs in its computers, which is essential to running the demanding Oculus Rift VR platform.

“You can buy a $6,000 (Rs. 4,00,000) Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs. So if they prioritise higher-end GPUs like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it.”

Age of Empires: Definitive Edition With 4K Support Coming This Year, Beta Signups Open


  • Interested players can join the beta for the game
  • All civilisations from original game will be available in new entry
  • The game features both single player and multiplayer modes

In terms of visual fidelity, video games might have taken giant leaps in last two decades but very few games can match the nostalgia of playing Age of Empires on old-school computers back in the day. Seems like this nostalgia will soon be getting a resolution fix as at E3 2017 in the US on Monday, Microsoft announced during PC Gaming Show that the remastered version of the game – called Age of Empires: Definitive Edition – will be coming to Windows 10 PCs later this year in UHD.

Age of Empires: Definitive Edition will allow users to play the real-time strategy game from Microsoft Studios in up to 4K resolution and will feature upgraded art assets and a brand-new narrative. The remastered version of the game will feature hundreds of new as well as rebuilt sound effects.

Age of Empires: Definitive Edition With 4K Support Coming This Year, Beta Signups Open

In terms of game modes, Age of Empires: Definitive Edition will come with both single player and multiplayer modes. Additionally, there will be a classic mode that will provide users with the gameplay from the original series. Gamers will be able to play all the civilisations from the original Age of Empires and the Rise of Rome expansion as well, as per a post by game developer Forgotten Empires.

The game will be coming later this year but those who are interested can join the beta via the Age of Empires: Definitive Edition official website. Interestingly, Microsoft mentioned that this announcement is just a start and it will be rolling over to company’s Gamescom event, where some more information will be shared regarding the franchise. In all likelihood, this can be considered as a tease for the next entry in the game series.



iBall Slide Elan 4G2 Tablet With 7000mAh Battery, 4G VoLTE Support Launched at Rs. 13,999

The iBall Slide Elan 4G2 is priced at Rs. 13,999
The tablet features a 7000mAh battery
Include support for nine Indian Regional System languages
iBall has just announced a new mid-ranged tablet in India, called iBall Slide Elan 4G2, priced at Rs. 13,999. The tablet highlights a massive 7000mAh battery along with 4G VoLTE support. The company has not detailed the exact date of availability, but has mentioned that it will be available in retail stores across India soon.

The company also highlights a striking design language for the iBall Slide Elan 4G2, which features a 10.1-inch IPS HD (800X1280) display, measures 10.4mm in thickness and weighs 575 grams. The tablet runs on Android 6.0 Marshmallow and is powered by a 1.3GHz Quad Core Processor coupled with 2GB of RAM. Inbuilt storage stands at 16GB, which is expandable via MicroSD card (up to 32GB).

For optics, the iBall Slide Elan 4G2 houses a 5-megapixel autofocus rear camera with LED Flash and 2-megapixel front-facing camera with pre-loaded features like multi angle, face detection, among other things.


Connectivity options for the tablet include Wi-Fi, Bluetooth, USB OTG Function, Micro-USB Port, Bluetooth Tethering, USB tethering, Wi-Fi Direct and Wi-Fi hotspot. It also supports 4G VoLTE for faster browsing and downloading. As mentioned earlier, the iBall Slide Elan 4G2 highlights a 7000mAh battery pack along with an intelligent Power management that promises to get you through the entire day.

Some India-specific features include system-wide support for nine Indian regional languages and keyboards for 21 Indian regional languages. You also get a ‘Cast Screen’ feature, which as the name suggests, lets you mirror your tablet’s display to the TV or Monitor. The iBall Slide Elan 4G2 also gets pre-loaded Microsoft Word, Excel and PowerPoint ‘stub apps’.

iBall Slide Elan 4G2 Tablet With 7000mAh Battery, 4G VoLTE Support Launched at Rs. 13,999

iBall Slide Elan 4G2

iBall Slide Elan 4G2

  • NEWS




1.3GHz quad-core

Front Camera



800×1280 pixels




Android 6.0



Rear Camera


Battery Capacity


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